The thing about Wii MotionPlus is that there haven't been a whole lot of video games supporting it. Outside of last summer's Wii Sports Resort (and upcoming Red Steel 2 and Flingsmash) there's really only some sports video games utilizing the tech. According to a recent interview with Reggie over at MTV Multiplayer, it's because Nintendo isn't really pushing for any kind of control scheme from third parties.
"What's unique with Nintendo is we don't force our developers to stick to a particular type of control scheme, and you've seen that -- everything from the new Metroid title to be single remote driven to FlingSmash utilizing the Wii MotionPlus," he said. "So it's all about what's right for the video game." While we're inclined to agree with the latter part, we still wonder why nothing is using MotionPlus -- especially since it's something that greatly improves the core functionality of the Wiimote. And considering almost everyone has MotionPlus by now (or soon will, if they're Walmart shoppers looking for a great bundle), why not develop with MotionPlus in mind?
As for more MotionPlus video games from Nintendo, Reggie teases "more titles that are coming" and that it "continues to be a core part of what we do." So, the take away is this: even though Nintendo just released a new piece of hardware, it's not too worried about supporting it with content -- kinda like every other peripheral the company has ever released. Yeah, we're talking about you, Wii Speak!Continue reading Reggie: Nintendo doesn't like pushing control schemes on devs
Reggie: Nintendo doesn't like pushing control schemes on devs originally appeared on Joystiq on Fri, 19 Mar 2010 19:01:00 EST. Please see our terms for use of feeds.
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