Posted on: March 09, 2010
Posted on: March 08, 2010
It's debatable whether or not the server crashing this past week was a symptom of Battlefield: Bad Company 2's success. What isn't debatable is the video game's explosive debut on the UK's Chart-Track all-formats chart. The multiplayer-centric shooter, which we've been thoroughly enjoying, outsold the original Bad Company's launch week numbers almost 3 to 1. According to Chart-Track, BC2 is the "best ever launch for any video game released this early in the year." Interestingly, 53 percent of BC2 sales went to the Xbox 360 version, followed by 31 percent and 16 percent of sales for the PS3 and PC, respectively. (The video game also topped the 3, individual platform charts.)
Of course, lurking in the corner was Just Dance. The video game will not go away and continues to stay in the top 3 week after week after week. Last week's top video game, Heavy Rain, slipped down to fourth and the battle of Aliens vs. Predator held onto third. Check out the complete top ten after the break.
Source - Battlefield: Bad Company 2 is a born leader [GFK Chart-Track]
Source - Latest UK Software Charts [GFK Chart-Track]Continue reading Battlefield: Bad Company 2 is new king of UK sales charts
Battlefield: Bad Company 2 is new king of UK sales charts originally appeared on Joystiq on Mon, 08 Mar 2010 09:05:00 EST. Please see our terms for use of feeds.
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Posted on: March 07, 2010
Speaking to Develop, Telltale CEO Dan Connors had some good news for episodic adventure fans. After noting that Telltale has grown significantly over the last few years, Connors stated that the company is currently "looking to engage more franchises, including those that are more topical and relevant in the current entertainment world." He added that Telltale wants to "work with great characters to tell great stories," and believes that it can target new audiences by "creating interactive versions of the worlds, characters and stories that they love." As an example, he asks what a Sopranos video game would look like, saying, "How can you pull those fans into the interactive world?"
Connors made similar statements last year, and it certainly seems that Telltale is looking to expand further into creating video games based on popular programming, akin to its CSI: Deadly Intent. It actually sounds like a pretty good idea, especially given the preponderance of mystery-oriented shows out there these days. But just imagine all the completely inappropriate shows that could get the Telltale treatment. 2 and a Half Men, The Tyra Show, Perfect Strangers.
Wait, that last one is actually perfect. Someone make that video game right now.
Telltale aiming for new franchises, 'more topical' content originally appeared on Joystiq on Mon, 01 Mar 2010 22:15:00 EST. Please see our terms for use of feeds.
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Posted on: March 06, 2010
If you were to ask us what to expect from most fast food joints, we'd probably tell you to look inside your garbage can and basically expect that -- but, y'know, inside of your stomach. We don't know; it's all the same pre-processed, assembly line garbage to us and we manage to successfully avoid it for the most part. But the Mega64 dudes instead find themselves in an almost perpetual, Groundhog Day-like loop when it comes to one particular establishment: Sonic.
Even though each trip usually makes the guys wish they never went in the first place, the thought of returning oddly enough fills them with hope that things will be different each and every time, only to suffer the grim realization again. It's such a departure for Mega64, but we can't help but feel like there's some kind of correlation to a current gaming news item in here -- so we thought we'd post this to see what you all think they're talking about. While we think on it, head past the break and check out the video.Continue reading Mega64 explains the appeal and letdown of Sonic ... the restaurant
Mega64 explains the appeal and letdown of Sonic ... the restaurant originally appeared on Joystiq on Mon, 01 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
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Posted on: March 05, 2010

Taz hate water, but love gallery
Is Taz even still a popular character? Warner Bros. seems to think so, having announced Galactic Taz Ball for DS, the latest to come from the longtime collaboration between WB and developer WayForward (most recently, the 2 announced Batman: The Brave and the Bold, but also partnered for Duck Amuck).
Galactic Taz Ball, set on floating chunks of Earth that Marvin the Martian is in the process of stealing, combines 2 forms of gameplay. In the "Overworld" areas, you control Taz by moving the stylus trackball-style, turning into a tornado if enough speed is gathered. In the "Underworld," the video game becomes a "side-scrolling puzzle video game" in which Taz explores the Martian's machinery. Taz Ball will be released in Europe and Australia this May, with a fall release following in North America.
WayForward behind another new WB video game, 'Galactic Taz Ball' originally appeared on Joystiq on Thu, 04 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.
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Posted on: March 04, 2010
We suggested our enthusiasm for THQ's Beat City may be reduced upon seeing actual screenshots of the rhythm-based minigame collection. We're delighted to report that in addition to sounding like a neat idea, we think it looks pretty interesting as well! It's got an unusual geometric art style.
You can inspect the style of Beat City for yourself in our gallery, and even see storyboard-style sequences that are ... intended to explain the gameplay. We see an assembly line of crows being turned into parrots. We see a loving couple wearing outfits that grow spontaneously more ren-faire. We don't feel illuminated.
Beat City screens are nice and confusing originally appeared on Joystiq Nintendo on Mon, 01 Mar 2010 16:25:00 EST. Please see our terms for use of feeds.
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Posted on: March 03, 2010
Capcom's VP of strategic planning and business development, Christian Svensson, officially confirmed the retailer-listed $40 price for the upcoming car vandalism sim, Super Street Fighter IV, in a recent interview with Gamasutra. Expanding on statements made when the video game was first announced, Svensson said, "Going $10 above Platinum/Greatest Hits pricing was sort of a nice compromise ... It's $40 -- we had 2 choices, and the economics didn't work out on one ... no matter what, we were fracturing the userbase, and we had to start from scratch."
He went on to explain that the content was simply too much for a platinum version of the video game, and that a new release would render cross-video game play between SFIV and SSFIV impossible due to differing "title IDs." Svensson also teased that those who played SFIV on the system for which they purchase SSFIV will get access to "a nifty little special set of things that those people will have the option of enjoying that others won't."
Moving on to the subject of January's launch of Tatsunoko vs. Capcom, Svensson said, "We're a couple weeks in right now, and we've been doing re-orders. We're not at all dissatisfied with the sales at this point." As for long-term sales of the video game, he added, "We are cautiously optimistic that it's going to have long legs ... the Versus series is well served by Tatsunoko as an outing. It really happens bring Versus back as a viable brand for Capcom." With any luck that means we'll see more ... interesting mashups from Capcom's Versus series in the coming years. Maybe Nintendo or Square? Whaddya say, folks?
Capcom explains $40 SSFIV price, 'cautiously optimistic' about Tatsunoko sales originally appeared on Joystiq on Tue, 02 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.
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Posted on: March 02, 2010
Gamasutra got a chance to speak with the executive VP and GM of Disney Interactive Studios, Graham Hopper, who says that Disney is swinging for the stands on their future video game releases. The video games division is learning from "pure" gaming studios and their success, and while Hopper admits that the company hasn't always treated their properties correctly on the gaming side, starting with Disney's Epic Mickey, it wants to "give their projects the time and appropriate resources to be successful." In other words, let them stand on their own as video games, rather than squeeze them up against a movie's release date.
And Hopper hopes for quite the payoff, too -- while third-party titles on the Wii have been hit or miss (mostly miss), Hopper expects Epic Mickey's success to go "to Nintendo levels." He does say that they don't want to turn Mickey into Mario by "simply using him as an icon or an avatar in a video game," but Disney's goal in the future will be to make sure that each of their properties' appearances are worth it. Hopper says if they port a film to five different gaming platforms, customers should expect "not the same story five times over, but five different stories, each uniquely suited for the platform they're on." A good plan to have, but much easier said than done.
Disney wants to take Epic Mickey to 'Nintendo levels' on the Wii originally appeared on Joystiq on Sat, 27 Feb 2010 00:30:00 EST. Please see our terms for use of feeds.
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Posted on: March 01, 2010
It could just be our lowered expectations for video games including kart racing, Sonic or "All-Stars" in the title, but we were pretty surprised by the positive buzz for Sonic & Sega All-Stars Racing; the Wii, PS3 and 360 versions are all doing well with a 79 percent average on Metacritic. Here's what's being said:
GameSpot (80/100): "Although the core of Sonic & Sega All-Stars Racing is obviously pulled straight out of Mario Kart, this wacky racer can stand on its own 4 wheels. The tight controls and excellent track design ensure that head-to-head competition is always exciting, but it's so fun just to play around with these karts that it's easy to lose hours climbing the online leaderboards in Time Trial mode."
1UP (B): "Though it has some hiccups, unexciting party modes, and a questionable difficulty curve, All-Stars Racing is a respectable effort that makes a good kart racer at its core (and is at least much more cohesive than Sega Superstars Tennis)."
Nintendo Power (8/10): "It isn't quite the fan paradise it could have been, but it's a very good racer that makes great use of classic Sega franchises. We wouldn't mind a sequel with more franchises and tracks included."
IGN: (8/10): "It's pleasantly surprising to find out that the Nintendo Wii edition - apart from the lower resolution - gets similar treatment with close to the exact same features as the stronger hardware."
Metareview: Sonic & Sega All-Stars Racing originally appeared on Joystiq on Thu, 25 Feb 2010 15:30:00 EST. Please see our terms for use of feeds.
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Posted on: February 28, 2010
As if Satoru Iwata's pronouncement of a 2010 release date for -- let's call it -- "New Legend of Zelda" wasn't exciting enough, Nintendo of America's Cammie Dunaway referenced a similar timeline for the upcoming Wii video game at the Nintendo Media Summit this week. Speaking to GameLife, Dunaway said, "If you compare the first half of 2010 with the first half of 2009, it's night and day. And from some of the things that Mr. Iwata has talked about, and things that we will talk about at E3, like Zelda, you know that we're going to have a good back half of the year, as well." So then, Zelda in the back half of 2010? Yes, please.
In regards to North American releases of RPGs Xenoblade and The Last Story, Dunaway somewhat baffling said, "It's too early to say whether we're going to bring those here" -- even though Nintendo of America already announced Xenoblade back at E3 2009 when it was called Monado: Beginning of the World. It's possible Dunaway simply misspoke, or she just forgot about Monado -- like everyone else in the world.
Dunaway hints at new Zelda in 2010, unsure about Xenoblade and The Last Story originally appeared on Joystiq on Fri, 26 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.
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Posted on: February 27, 2010
2 DSiWare shooters were on show at Nintendo's Q1 Media Summit -- X-Scape (left) and Metal Torrent (right). Both hail from different dimensions (of gameplay and graphics). I played them both, and you'll find my impressions beyond the break.Continue reading DSiWare First Look: X-Scape and Metal Torrent
DSiWare First Look: X-Scape and Metal Torrent originally appeared on Joystiq on Thu, 25 Feb 2010 10:30:00 EST. Please see our terms for use of feeds.
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Posted on: February 26, 2010

Smash the image to fling yourself into the gallery.
Nintendo released news about a bunch of big Wii hits today: Super Mario Galaxy 2, Metroid: Other M, Monster Hunter Tri, FlingSmash, Cave Story ... wait, what? Okay, so FlingSmash doesn't have the name recognition of those other video games, but if you've been watching Nintendo carefully over the last couple of trade shows, you've seen it.
FlingSmash is a new name for Span Smasher, a MotionPlus-exclusive video game about throwing a character named Zip through side-scrolling stages, hitting obstacles and enemies pinball-style. It was shown at E3 alongside video games like Line Attack Heroes, which was conspicuously absent from today's proceedings.
FlingSmash features play for up to 2 simultaneously (provided, of course, you have 2 MotionPlusses) and is currently scheduled for a release sometime in summer 2010.
What exactly is 'FlingSmash'? originally appeared on Joystiq on Wed, 24 Feb 2010 17:20:00 EST. Please see our terms for use of feeds.
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Posted on: February 25, 2010
Posted on: February 24, 2010
At its Media Summit today, Nintendo just announced the North American release date for its new, enormous DSi, the DSi XL: March 28. On that day, you'll be able to walk into a store and pick up a DS that makes your hands (and Cammie Dunaway's head) look super tiny for $189.99; a $20 premium over the regular-sized DSi.
Hopefully, we'll hear about some new DS video games to play on the vast expanses of DSi XL screen space today as the Nintendo Media Summit continues.
Update: The system will be available in Burgundy and Bronze at launch, and will be preloaded with both DSiWare Brain Age video games, Photo Clock, the DSi Browser and Flipnote Studio.
DSi XL releasing March 28 for $190 in North America [update] originally appeared on Joystiq on Wed, 24 Feb 2010 12:25:00 EST. Please see our terms for use of feeds.
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Posted on: February 23, 2010
In order to try and pull in visitors to the Conservative Political Action Conference this week, organizers are going all out. They'll have Glenn Beck as a keynote speaker, the NRA will be on hand, and there will be a videogame lounge equipped with Xboxes and Wiis. Why the video games? The conference is aiming to bring in the under-30 crowd, and to do that, organizer Kevin McCullough has created something called the XPAC Lounge, an area outside the Conference where attendees will be able to play Xbox, snack on junk food, and attend a "late night rap/jam session" with cool conservative cats like Mike Huckabee and John McCain's blogging daughter.
Kevin McCullough's name sound familiar? He's the same conservative commentator who had to apologize to gamers after claiming the first Mass Effect video game was "pushing our next generation of young men through the gates of hell." But apparently he's gotten over any issues he's had with interactive entertainment -- he now says that video games like Guitar Hero and Call of Duty can help the conservative conference give this generation "a pat on the back and the encouragement of, 'We believe in you.'" All well and good; Just watch out for Sean Hannity. We hear he's a beast at Halo Wars.
[Via G4]
Conservatives hoping to attract younger supporters with videogames originally appeared on Joystiq on Fri, 19 Feb 2010 05:00:00 EST. Please see our terms for use of feeds.
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Posted on: February 22, 2010
Posted on: February 21, 2010
Vicious Cycle today announced that the second iteration of its Vicious Engine is getting set to ... viciously tear apart the innards of the Wii, PlayStation 2 and PSP. Wait, that doesn't sound very nice at all! What we mean to say is that the engine that brought you Matt Hazard: Blood Bath and Beyond for XBLA is heading to ... okay, that's not helping too much either. Anyway, for the past year, Vicious Engine 2 has been available for the Xbox 360 and PlayStation 3, but today's news announces the video game creation tools' ubiquity across pretty much everything else.
Vicious Cycle will be next showing off the engine for the aforementioned consoles at GDC next month, where video game industry folks and journalists will get a chance to see it in action. With any luck, they won't be deterred by the "Vicious Cycle" signs surrounding the booth.
Vicious Engine 2 adds Wii, PS2 and PSP originally appeared on Joystiq on Fri, 19 Feb 2010 06:00:00 EST. Please see our terms for use of feeds.
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Posted on: February 20, 2010
Posted on: February 19, 2010
Were you looking forward to playin some Black Sabbath songs in Guitar Hero 5 this weekend? Of course you were -- that sounds awesome. Anyway, it's not going to happen. (And, it's certainly not happening for you either, Band Heroes -- whoever you are.)
Before the scheduled Thursday release of 3 tracks from Black Sabbath's Master of Reality album, Activision announced on its Guitar Hero Facebook page that the DLC wouldn't make its appointed release date, and added, "We hope to have the content available for download at a later date, so stay tuned!"
We were going to say, maybe the DLC was turned into steel in a great magnetic field, but, unfortunately, Iron Man isn't one of the songs in the pack. (Although, it would appear we just said it anyway.) We're checking in with Activision to find out what happened.
It's a dim Friday for Guitar Hero Black Sabbath DLC originally appeared on Joystiq on Fri, 19 Feb 2010 12:28:00 EST. Please see our terms for use of feeds.
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Posted on: February 18, 2010
Nintendo has filed for a trademark on the phrase "Eternal Darkness," the title of the GameCube's Silicon Knights-developed psychological horror video game. It tricked us by doing things like pretending to reset the console or lowering a fake volume indicator on the TV screen, due to a low in-video game "sanity" meter. Apparently the trademark lapsed recently, and while we'd love to tell you that this means someone is working on a brand new version of Eternal Darkness for the Wii, it likely just means that Nintendo is covering its trademarked bases.
Besides, if you just want a Wii video game that will drive you nuts, try some SPOGS Racing. That video game is so bad it's crazy.
Nintendo re-applies for Eternal Darkness trademark originally appeared on Joystiq Nintendo on Thu, 18 Feb 2010 09:00:00 EST. Please see our terms for use of feeds.
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Posted on: February 17, 2010
Mass Effect 2's reign in the UK has come to an end, with a return trip to Rapture replacing BioWare's journey across the stars in first place. The latest Chart-Track data shows that Bioshock 2 is now the Big Daddy on the block, besting the hypnotic gyrations of Just Dance, Ubisoft's successful bust-a-mover. With that in second place, FIFA 10 slid into third.
Bioshock 2, which bested Mass Effect 2's UK debut numbers, is the first Take-2 title to be in the top spot since 2008, when GTA IV managed to jack its way into first place.
Source - Guess Who's The Daddy? [GFK Chart-Track]
Source - Latest UK Software Charts [GFK Chart-Track]
BioShock 2 debuts atop UK charts, drowns out Just Dance originally appeared on Joystiq on Mon, 15 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.
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Posted on: February 16, 2010
It's sad to admit it, but we never expect any third-party "core" Wii video game to sell well -- regardless of its quality or the hype behind it. Lowered expectations mean that when such a title doesn't absolutely tank, it's great news! And the sales of No More Heroes 2: Desperate Struggle, as reported by EEDAR in its "Retail Sales Review for January," fall somewhere in that "didn't absolutely tank" area, especially since the video game was on sale for less than a week in January. (There's certainly room for a few more people to go out and pick it up, though.)
"No More Heroes 2: Desperate Struggle has scored top reviews averaging a 90 (out of 100) since its release," EEDAR analyst Jesse Divnich said in the EEDAR report. "However, sales came less than 30,000 units for its first week (January 26, 2010 release)." Divinich compared the lowish sales to Dead Space Extraction and MadWorld, both of which also had "low marketing budgets, which is likely the wrong strategy to use when attempting to target the Wii consumer, even if you are targeting the 'core' market." When is that ever the right strategy?
EEDAR: No More Heroes 2 sold less than 30k in January originally appeared on Joystiq on Fri, 12 Feb 2010 10:01:00 EST. Please see our terms for use of feeds.
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Posted on: February 15, 2010
I've never played a video game quite like tri-Crescendo's Fragile Dreams for Wii. While, mechanically, it's a fairly standard action-adventure video game - something like one of the PS2 Silent Hills with experience points - everything about the video game contributes to a distinctive mood. Fragile Dreams is an exploration of quiet -- something few video games ever have any room for.
Continue reading Hands-on: Fragile Dreams: Farewell Ruins of the Moon
Hands-on: Fragile Dreams: Farewell Ruins of the Moon originally appeared on Joystiq on Fri, 12 Feb 2010 17:20:00 EST. Please see our terms for use of feeds.
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Posted on: February 14, 2010
Not since The Bushwhackers have we seen such an excellent pairing of 2 entities. EA and Hasbro's partnership has paid off in dividends, as a recent press release boasts that eight million copies of Hasbro titles have been sold in the US alone at retail last year. The eight million figure applies only to retail releases, not digitally distributed titles across consoles and mobile -- which admittedly have also been successful.
The release has some other interesting tidbits, like how the combined efforts of the 2 have seen 20 different Hasbro brands released on 18 major digital platforms. EA attributes the success of these video games to 3 things: the rise in popularity of family-friendly videogames; a demand for video games targeting girls; and the popularity of Hasbro's well-known toys and video games.
Any way you slice it, we're glad it's been such a fruitful venture for both companies, because we'll soon get to play Risk on our Xbox 360. It's only about a billion years too late, but hey, we'll take it! And we'll also take Asia - you'll never stop us now!
EA Hasbro video games sold eight million units at retail in 2009 originally appeared on Joystiq on Fri, 12 Feb 2010 03:30:00 EST. Please see our terms for use of feeds.
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Posted on: February 13, 2010
This is Charlie Malone, a composer who has worked on Pac-Man World Rally, Pirates of the Burning Sea and more. He won a contest held by Atlus at E3. As a result, he's totally going to die -- unless you can save him.
Charlie won Atlus's Trauma Team contest, which awarded him the "prize" of becoming a patient in the upcoming medical video game. He submitted pictures to Atlus, and was redrawn to "make the character fit the video game while retaining the features from the reference picture," according to art director Masayuki Doi. As a result, it'll seem like you're really patching up this guy's insides.
We've also updated our gallery with new images of the video game's fictional characters.
See who made the cut in Trauma Team character contest originally appeared on Joystiq Nintendo on Tue, 09 Feb 2010 19:15:00 EST. Please see our terms for use of feeds.
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